| ESPECIFICACIONES: |
| Digital Vibrance Control (DVC)
|
| Allows the user to adjust color controls digitally to compensate for the lighting conditions of their workspace, in order to achieve accurate, bright colors in all conditions.
|
| High-Definition Video Processor (HDVP)
|
| Turns your PC into a fully functional DVD player, and an HDTV player with the purchase of an additional third-party decoder.
|
| NVIDIA Shading Rasterizer (NSR)
|
| Brings natural material properties (smoke, clouds, water, cloth, plastic, etc) to life via advanced per-pixel shading capabilities in a single pass.
|
| Second Generation Transform and Lighting (T&L)
|
| Two separate engines on the GPU that provide for a powerful, balanced PC platform and enable extremely high polygon count scenes. Transform performance determines how complex objects can be and how many can appear in a scene without sacrificing frame rate. Lighting techniques add to a scene's realism by changing the appearance of objects based on light sources.
|
| Unified Driver Architecture (UDA)
|
| Guarantees forward and backward compatibility with software drivers. Simplifies upgrading to a new NVIDIA product because all NVIDIA products work with the same driver software.
|
| AGP 4X/2X with AGP Texturing and Fast Writes
|
| Takes advantage of new methods for transferring information more efficiently and allows content developers to use high-quality 32-bit color textures and high-polygon count scenes.
|
| Microsoft®; DirectX®; and OpenGL®; Optimizations and Support
|
| Delivers the best performance and guarantees compatibility with all current and future applications and games.
|
| TV-Out Module
|
| Easy viewing for professionals creating games for consoles such as the Microsoft Xbox.
|
| System Requirements
|
| Pentium®; II/Celeron, AMD®; K6-2/Duron®; or compatible
|
| AGP 2X or AGP 2X/4X universal slot
|
| 32MB of system memory
|
| Installation software requires CD-ROM drive
|
| DVD playback requires DVD drive
|
| Recommended
|
| Pentium®; 4/III or AMD®; Athlon®;
|
| 128MB of system memory
|
| Graphics controller
|
| NVIDIA GeForce2 MX400 GPU
|
| Memory Configuration
|
| 64-bit 64MB SDRAM
|
| Performance
|
| Graphics Core: 256-bit
|
| Memory Interface: 64-bit SDR
|
| Fill Rate: 800 Million Texels/Sec.
|
| Triangles: 25 Million/Sec.
|
| Memory Bandwidth: 2.7GB/Sec.
|
| RAMDAC: 350 Mhz
|
| Operating systems support
|
| Microsoft Windows 95
|
| Microsoft Windows 98
|
| Microsoft Windows 2000
|
| Microsoft Windows ME
|
| Microsoft Windows NT 4
|
| Microsoft Windows XP
|
| Linux
|
| Monitor support
|
| D-shell (15-pin) VGA connector
|
| Display support
|
| TV out Module enabling big-screen gaming, digital timeshifting VCR, and video-editing applications
|
| Features
|
| 350MHz RAMDAC supporting from 640x480 up to 2048x1536 in true color
|
| Twinview TV-out Display
|
| 3D Hardware Features: Multi-texturing and TextureBlend support enhance 3D effects like bump mapping, reflection mapping, texture modulation and procedural textures
|
| NVIDIA Shading Rasterizer (NSR) with advanced per-pixel shading capabilities
|
| Full scene anti-aliasing improves smoothness
|
| Digital Vibrance Control provides crisp bright visuals that makes even looking at your monitor a pleasure
|
| 32-bit Z and stencil buffer for 3D effects
|
| 32-bit frame buffer for better quality visuals at higher resolutions
|
| 32-bit true color (16.7 million colors) 3D graphics up to 1920 x 1440
|
| With complete support for DirectX7 features and fully optimized for OpenGL
|
| Warranty
|
| Product warranty varies depending on Geographical region. For details warranty information for this product please contact the Pine branch in your area. |
 |
| · | Linux |
| · | Microsoft Windows 2000 |
| · | Microsoft Windows 95 |
| · | Microsoft Windows 98 |
| · | Microsoft Windows ME |
| · | Microsoft Windows NT |
| · | Microsoft Windows XP |